WEEK 5 DEVLOG


This week was lovely to see our game design and play testing in action within our group and with players from other teams. In the Macklin & Sharp reading defines testing as “the process of planning, organizing, running and documenting play tests”. Our group laid out the rules we believed would work the game. Most of them did but through play testing we were able to see what things could be improved on or what doesn’t work. When I went to play the Spoon game with another team the same thing happened with them. Through my play testing with them, they found out what a player who’s out first can do instead of missing out on the fun for too long. Play testing is so vital to a games fun and longevity.

In the same chapter in Macklin & Sharp, the text discusses the importance of team management.  Talking about who is doing what, what are our goals, and expectations. Even though the text was talking about this in a more of a market sense, it still applies to our situation in the class. I will admit our communication in Teams could have been better, but now that we had an assignment that required us to utilize the app, we have an understanding of what is expected now. Be involved, be helpful and be there for the decision making. Given our team made up for it when we met in person the next time and our game came together, I can say for myself that I now fully appreciate Teams and just communication with my team and our projects!

When we played Sushi Go! yesterday in class, it was reminding me of what Nathan Altice said about uniformity.  He says “when chance comes into play uniformity guarantees fairness.” I was thinking when Piper was shuffling the deck, randomizing what cards we would be dealt, it added to stakes of how to strategize to win. You never knew what card you were gonna be given, but learning what was best to use in the moment really heightened the stakes and most importantly the fun of Sushi Go!

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I’m going to print out a banner that reads “I now fully appreciate Teams” and hang it in my office.